To develop the audio for the game we decided to try a new approach. This was, for all intents and purposes, a form of crowdsourcing. For those who aren’t familiar with the concept, (arguably one if its finest proponents) Wikipedia defines it as “the act of taking a task traditionally performed by an employee or [...]
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When the decision to make an iPhone game was made, finding the right initial concept seemed to be half the battle.
Through a myriad of ideas all explained in varying degrees of depth, it was one of the least formed that was eventually decided upon. Maybe ideas that were already well developed did not allow the [...]
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Aztec Odyssey is an iPhone game based around the concept that the user controls the environment rather than controlling an object.
In this case the object is a boat set in a river environment.
To put it in context with five more words:
Aztecs, gods, snakes, tribes & elemental forces.
So maybe five isn’t enough but you get the [...]
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